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401. Announcement:ATXIII Collusion Investigation results - in EVE Alliance Tournament Discussion [original thread]
Current Habit wrote: What about the skins the two teams received? They fixed at least one match and received skins for it. While kadesh can choke in a negative wallet some of the line member who had little to do with cheating now have severe...
- by W0lf Crendraven - at 2015.10.06 18:55:50
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402. congrats warlords of the deep - in EVE Alliance Tournament Discussion [original thread]
Harry Forever wrote: DHB WildCat wrote: GET BUMPED! you sad because you lost? :/
- by W0lf Crendraven - at 2015.10.06 18:36:43
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403. Announcement:ATXIII Collusion Investigation results - in EVE Alliance Tournament Discussion [original thread]
Also, leave chessur the **** alone @reddit and this thread, he was one of the best commentators, and one of the few if not only ones who didnt sugar coat everything and said it how it was.
- by W0lf Crendraven - at 2015.10.06 18:33:44
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404. Announcement:ATXIII Collusion Investigation results - in EVE Alliance Tournament Discussion [original thread]
lol, get rekt kadesh
- by W0lf Crendraven - at 2015.10.06 18:20:41
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405. Solo PVP tengu fit - in Ships and Modules [original thread]
Switch Savage wrote: Lloyd Roses wrote: W0lf Crendraven wrote: There you go, must go with at least full skirmish but skrimish and siege is preferred. Also you MUST be in at least mg snakes + zors to undock. Yes to the fit, but MG+ Sna...
- by W0lf Crendraven - at 2015.10.06 17:46:21
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406. was gonna leave but... - in Ships and Modules [original thread]
Also worth noting that cybernetics is the most usefull skill as mindlinks are incredebly usefull. And youll soon see that even t1 links and a t1 bc are fairly awesome, its a fun way to see skills really blossom.
- by W0lf Crendraven - at 2015.10.05 16:14:19
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407. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
I think tds, and these new missile tds, have some fundamental flaws. No matter what people say, tds are absurdly broken if used right (i.e bonused hull, max skills, with info links), you are looking at 0.0 + 0.1 km ranges on battleships like the m...
- by W0lf Crendraven - at 2015.10.05 16:11:16
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408. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Fozzie, do you not think a better idea would be to hold back with these missile modules and then release then as part of a wider missile rebalance? At the moment there are some circumstances in which missiles are borderline OP,...
- by W0lf Crendraven - at 2015.10.05 11:44:37
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409. Solo PVP tengu fit - in Ships and Modules [original thread]
[Tengu, new100mn] Nanofiber Internal Structure II Nanofiber Internal Structure II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Core X-Type 100MN Afterburner Pithum A-Type Medium...
- by W0lf Crendraven - at 2015.10.05 10:21:01
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410. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: W0lf Crendraven wrote: Mgcs prenerf were retardidly broken, and still are very good, just shows how much bs ccp has to wade through in feedback theads. Please stop, my belly can't handle your cute attempts of comprehension...
- by W0lf Crendraven - at 2015.10.05 08:48:54
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411. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
cause they are intended to stack, and if they wouldnt it would be totally broken. MGCs are fine 100%.
- by W0lf Crendraven - at 2015.10.04 20:07:17
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412. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
rlmls are great with mgcs, hams can be great, rhmls are great. The rest sucks anyways.
- by W0lf Crendraven - at 2015.10.04 18:21:42
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413. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: W0lf Crendraven wrote: Fourteen Maken wrote: CCP Fozzie wrote: At the same time, we're planning on making a slight buff pass on the Missile Guidance modules that were introduced in Aegis. Their range bonuses don...
- by W0lf Crendraven - at 2015.10.04 18:05:10
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414. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: CCP Fozzie wrote: At the same time, we're planning on making a slight buff pass on the Missile Guidance modules that were introduced in Aegis. Their range bonuses don't need any more improvements, but we are currentl...
- by W0lf Crendraven - at 2015.10.04 16:46:46
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415. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: It makes me laugh when some greasy neckbeard acts like he has all the answers and calls everyone else an idiot... Get down of your high horse kid. A counter? They will be countered the same way ECM & damps are... Oh and go...
- by W0lf Crendraven - at 2015.10.04 11:56:02
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416. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Asuna Crossbreed wrote: So there is a lot of arguments for having missiles just be affected by tracking disruptors and not have their own module. I happen to agree with this. but I think the scripts that focus on missiles should still added for...
- by W0lf Crendraven - at 2015.10.04 10:07:22
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417. Damage bugged, heat bugged - in Test Server Feedback [original thread]
My orthrus hit people with t2 ammo loaded for paper damage (i.e without resitances mattering) which while hilarious (2 shot a ishtar) is terrible. It also had bugged heat where i shot a full rlml clip and had 26% heat damage left over, which is ...
- by W0lf Crendraven - at 2015.10.03 20:55:42
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418. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: I leave you for a few hours and what do I get when I come back? Dear CCP Fozzie, I have a couple or Navy buddies that owe me a favour and they are willing to give you are free of charge demonstration on how missiles work. And...
- by W0lf Crendraven - at 2015.10.02 23:04:07
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419. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Vaju Enki wrote: T3D are way too powerfull and relatively inexpensive. I hope you guys can fix this. yep the estimated cost of D3's by the devs was supposed too be much higher than they actually turned out too be even...
- by W0lf Crendraven - at 2015.10.02 23:00:50
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420. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Ripard Teg wrote: If they're going to use the same skills/bonuses as Tracking Disruptors, why not just use missile disruption scripts for the existing Tracking Disruptors instead of a new module? As always ( ), my thinking here is geared tow...
- by W0lf Crendraven - at 2015.10.02 20:36:39
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